CuriosityStream (NASDAQ:CURI – Get Free Report) and Take-Two Interactive Software (NASDAQ:TTWO – Get Free Report) are both communication services companies, but which is the better investment? We will contrast the two businesses based on the strength of their profitability, risk, earnings, valuation, analyst recommendations, dividends and institutional ownership.
Insider and Institutional Ownership
6.8% of CuriosityStream shares are held by institutional investors. Comparatively, 95.5% of Take-Two Interactive Software shares are held by institutional investors. 31.1% of CuriosityStream shares are held by company insiders. Comparatively, 1.1% of Take-Two Interactive Software shares are held by company insiders. Strong institutional ownership is an indication that hedge funds, endowments and large money managers believe a stock is poised for long-term growth.
Profitability
This table compares CuriosityStream and Take-Two Interactive Software’s net margins, return on equity and return on assets.
| Net Margins | Return on Equity | Return on Assets | |
| CuriosityStream | -11.26% | -18.46% | -10.83% |
| Take-Two Interactive Software | -4.48% | 14.68% | 5.22% |
Risk & Volatility
Analyst Recommendations
This is a summary of current recommendations and price targets for CuriosityStream and Take-Two Interactive Software, as provided by MarketBeat.com.
| Sell Ratings | Hold Ratings | Buy Ratings | Strong Buy Ratings | Rating Score | |
| CuriosityStream | 0 | 2 | 3 | 1 | 2.83 |
| Take-Two Interactive Software | 1 | 0 | 16 | 2 | 3.00 |
CuriosityStream currently has a consensus target price of $6.00, suggesting a potential upside of 145.90%. Take-Two Interactive Software has a consensus target price of $294.44, suggesting a potential upside of 21.21%. Given CuriosityStream’s higher possible upside, equities analysts plainly believe CuriosityStream is more favorable than Take-Two Interactive Software.
Valuation & Earnings
This table compares CuriosityStream and Take-Two Interactive Software”s top-line revenue, earnings per share (EPS) and valuation.
| Gross Revenue | Price/Sales Ratio | Net Income | Earnings Per Share | Price/Earnings Ratio | |
| CuriosityStream | $71.66 million | 2.01 | -$6.43 million | ($0.13) | -18.77 |
| Take-Two Interactive Software | $6.66 billion | 6.82 | -$298.20 million | ($1.62) | -149.95 |
CuriosityStream has higher earnings, but lower revenue than Take-Two Interactive Software. Take-Two Interactive Software is trading at a lower price-to-earnings ratio than CuriosityStream, indicating that it is currently the more affordable of the two stocks.
Summary
Take-Two Interactive Software beats CuriosityStream on 9 of the 15 factors compared between the two stocks.
About CuriosityStream
CuriosityStream Inc. operates as a factual content streaming service and media company. The company provides premium video and audio programming services in various categories of factual entertainment, including science, history, society, nature, lifestyle, and technology through direct subscription video on-demand (SVoD) platforms accessible by internet connected devices, or indirectly via distribution partners who deliver CuriosityStream content via distributor's platform or system, as well as through bundled content licenses for SVoD and linear offerings, talks and courses, and partner bulk sales. It offers streaming content through devices, including televisions, set-top boxes, computers, streaming media players, game consoles, and mobile devices. The company was founded in 2015 and is based in Silver Spring, Maryland.
About Take-Two Interactive Software
Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. It develops and publishes action/adventure products under the Grand Theft Auto, LA Noire, Max Payne, Midnight Club, and Red Dead Redemption names, as well as other franchises. The company also publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier’s Civilization, XCOM series, Borderlands, and Tiny Tina’s Wonderland names. In addition, it publishes sports simulation titles comprising NBA 2K series, a basketball video game; the WWE 2K professional wrestling series; mobile titles, including WWE SuperCard; and PGA TOUR 2K. Further, the company offers Kerbal Space Program and OlliOlli World; free-to-play mobile games, such as CSR Racing, Dragon City, Empires & Puzzles, FarmVille, Golf Rival, Harry Potter: Puzzles & Spells, Match Factory!, Merge Dragons!, Merge Magic!, Monster Legends, Toon Blast, Top Eleven, Top Troops, Toy Blast, Two Dots, Words With Friends, and Zynga Poker; and hyper-casual mobile titles, including Fill the Fridge!, Parking Jam 3D, Power Slap, Pull the Pin, Twisted Tangle, and Tangled Snakes. Its products are designed for console gaming systems; personal computers; and mobiles comprising smartphones and tablets. The company provides its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was incorporated in 1993 and is based in New York, New York.
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