Head-To-Head Contrast: GameStop (NYSE:GME) vs. Electronic Arts (NASDAQ:EA)

GameStop (NYSE:GMEGet Free Report) and Electronic Arts (NASDAQ:EAGet Free Report) are both consumer discretionary companies, but which is the better business? We will compare the two businesses based on the strength of their dividends, earnings, valuation, analyst recommendations, profitability, institutional ownership and risk.

Profitability

This table compares GameStop and Electronic Arts’ net margins, return on equity and return on assets.

Net Margins Return on Equity Return on Assets
GameStop 20.45% 13.75% 7.08%
Electronic Arts 11.78% 23.41% 11.71%

Earnings and Valuation

This table compares GameStop and Electronic Arts”s top-line revenue, earnings per share and valuation.

Gross Revenue Price/Sales Ratio Net Income Earnings Per Share Price/Earnings Ratio
GameStop $3.63 billion 2.60 $418.40 million $1.32 15.91
Electronic Arts $7.53 billion 6.82 $887.00 million $3.49 58.66

Electronic Arts has higher revenue and earnings than GameStop. GameStop is trading at a lower price-to-earnings ratio than Electronic Arts, indicating that it is currently the more affordable of the two stocks.

Risk & Volatility

GameStop has a beta of 1.77, meaning that its stock price is 77% more volatile than the S&P 500. Comparatively, Electronic Arts has a beta of 0.65, meaning that its stock price is 35% less volatile than the S&P 500.

Insider & Institutional Ownership

29.2% of GameStop shares are owned by institutional investors. Comparatively, 90.2% of Electronic Arts shares are owned by institutional investors. 9.5% of GameStop shares are owned by insiders. Comparatively, 0.2% of Electronic Arts shares are owned by insiders. Strong institutional ownership is an indication that large money managers, hedge funds and endowments believe a company is poised for long-term growth.

Analyst Ratings

This is a breakdown of current ratings and price targets for GameStop and Electronic Arts, as provided by MarketBeat.com.

Sell Ratings Hold Ratings Buy Ratings Strong Buy Ratings Rating Score
GameStop 1 1 0 0 1.50
Electronic Arts 1 17 2 0 2.05

Electronic Arts has a consensus target price of $196.64, indicating a potential downside of 3.95%. Given Electronic Arts’ stronger consensus rating and higher probable upside, analysts clearly believe Electronic Arts is more favorable than GameStop.

Summary

Electronic Arts beats GameStop on 11 of the 14 factors compared between the two stocks.

About GameStop

(Get Free Report)

GameStop Corp., a specialty retailer, provides games and entertainment products through its stores and ecommerce platforms in the United States, Canada, Australia, and Europe. The company sells new and pre-owned gaming platforms; accessories, such as controllers, gaming headsets, and virtual reality products; new and pre-owned gaming software; and in-game digital currency, digital downloadable content, and full-game downloads. It sells collectibles comprising apparel, toys, trading cards, gadgets, and other retail products for pop culture and technology enthusiasts, as well as engages in the digital asset wallet and NFT marketplace activities. The company operates stores and ecommerce sites under the GameStop, EB Games, and Micromania brands; and pop culture themed stores that sell collectibles, apparel, gadgets, electronics, toys, and other retail products under the Zing Pop Culture brand, as well as offers Game Informer magazine, a print and digital gaming publication. The company was formerly known as GSC Holdings Corp. GameStop Corp. was founded in 1996 and is headquartered in Grapevine, Texas.

About Electronic Arts

(Get Free Report)

Electronic Arts Inc. develops, markets, publishes, and distributes games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide. It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation primarily under the Battlefield, The Sims, Apex Legends, Need for Speed, and license games from others, including FIFA, Madden NFL, UFC, and Star Wars brands. The company licenses its games to third parties to distribute and host its games. It markets and sells its games and services through digital distribution and retail channels, as well as directly to mass market retailers, specialty stores, and distribution arrangements. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California.

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