IFP Advisors Inc grew its stake in Roblox Corporation (NYSE:RBLX – Free Report) by 492.4% during the 4th quarter, according to its most recent Form 13F filing with the Securities & Exchange Commission. The institutional investor owned 21,225 shares of the company’s stock after acquiring an additional 17,642 shares during the quarter. IFP Advisors Inc’s holdings in Roblox were worth $1,720,000 at the end of the most recent quarter.
Several other institutional investors and hedge funds have also made changes to their positions in the stock. Baird Financial Group Inc. lifted its position in shares of Roblox by 1.4% in the second quarter. Baird Financial Group Inc. now owns 7,294 shares of the company’s stock valued at $767,000 after acquiring an additional 102 shares in the last quarter. Sunbelt Securities Inc. lifted its position in shares of Roblox by 58.7% in the third quarter. Sunbelt Securities Inc. now owns 284 shares of the company’s stock valued at $39,000 after acquiring an additional 105 shares in the last quarter. Brown Brothers Harriman & Co. lifted its position in shares of Roblox by 2.8% in the third quarter. Brown Brothers Harriman & Co. now owns 4,042 shares of the company’s stock valued at $560,000 after acquiring an additional 110 shares in the last quarter. Westpac Banking Corp lifted its position in shares of Roblox by 0.6% in the third quarter. Westpac Banking Corp now owns 20,043 shares of the company’s stock valued at $2,776,000 after acquiring an additional 115 shares in the last quarter. Finally, NewEdge Advisors LLC lifted its position in shares of Roblox by 1.3% in the second quarter. NewEdge Advisors LLC now owns 10,374 shares of the company’s stock valued at $1,091,000 after acquiring an additional 138 shares in the last quarter. 94.46% of the stock is currently owned by hedge funds and other institutional investors.
Insider Buying and Selling at Roblox
In other news, CEO David Baszucki sold 50,628 shares of the company’s stock in a transaction on Wednesday, May 20th. The stock was sold at an average price of $45.28, for a total transaction of $2,292,435.84. Following the completion of the sale, the chief executive officer directly owned 852,214 shares in the company, valued at $38,588,249.92. This represents a 5.61% decrease in their position. The transaction was disclosed in a filing with the SEC, which is available at this link. The sale was made to cover tax withholding obligations related to the vesting of equity awards. Also, insider Matthew D. Kaufman sold 14,356 shares of the company’s stock in a transaction on Wednesday, May 20th. The stock was sold at an average price of $45.27, for a total value of $649,896.12. Following the sale, the insider owned 349,964 shares of the company’s stock, valued at approximately $15,842,870.28. The trade was a 3.94% decrease in their ownership of the stock. The disclosure for this sale is available in the SEC filing. The sale was made to cover tax withholding obligations related to the vesting of equity awards. Over the last quarter, insiders sold 178,453 shares of company stock worth $8,696,984. 10.05% of the stock is currently owned by company insiders.
Analysts Set New Price Targets
Read Our Latest Report on RBLX
Roblox Trading Up 4.5%
RBLX stock opened at $48.23 on Friday. The company has a market cap of $32.39 billion, a price-to-earnings ratio of -30.53 and a beta of 1.50. The company has a quick ratio of 0.89, a current ratio of 0.89 and a debt-to-equity ratio of 2.45. The business has a fifty day simple moving average of $53.56 and a 200-day simple moving average of $71.53. Roblox Corporation has a 52 week low of $40.15 and a 52 week high of $150.59.
Roblox (NYSE:RBLX – Get Free Report) last released its quarterly earnings data on Thursday, April 30th. The company reported ($0.35) EPS for the quarter, topping analysts’ consensus estimates of ($0.41) by $0.06. The business had revenue of $1.44 billion during the quarter, compared to the consensus estimate of $1.74 billion. Roblox had a negative return on equity of 277.69% and a negative net margin of 20.69%.The business’s revenue for the quarter was up 43.4% on a year-over-year basis. During the same period in the prior year, the firm posted ($0.32) EPS. On average, equities research analysts expect that Roblox Corporation will post -1.4 EPS for the current year.
Roblox announced that its Board of Directors has initiated a stock repurchase plan on Tuesday, May 19th that authorizes the company to repurchase $3.00 billion in shares. This repurchase authorization authorizes the company to repurchase up to 9.5% of its stock through open market purchases. Stock repurchase plans are generally an indication that the company’s management believes its shares are undervalued.
More Roblox News
Here are the key news stories impacting Roblox this week:
- Positive Sentiment: One recent bullish view argues Roblox is evolving into an AI-enabled entertainment platform, with creator tools helping boost content production and user engagement, which could support long-term bookings and monetization. Roblox: The Scarce Entertainment Asset In An AI-Abundant World
- Neutral Sentiment: Analysts and commentators also noted that Roblox remains a debated story, with some saying the investment case depends on assumptions that may be hard to prove near term. Roblox: Investment Case Relies On Unreliable Assumptions
- Negative Sentiment: CEO David Baszucki sold 50,628 shares, CFO Naveen K. Chopra sold 16,863 shares, and several other insiders also sold shares in filings dated May 20–21. While the company said these were largely to cover tax withholding from vesting awards, the cluster of sales can still weigh on sentiment.
- Negative Sentiment: Additional commentary flagged near-term growth headwinds from age verification and moderation-related changes, which have softened DAU, engagement, and bookings trends even as Roblox works on new kids’ accounts and broader 18+ monetization. Roblox: Reset Triggers Robust 18+ Cohort Monetization Opportunities
Roblox Company Profile
Roblox Corporation operates Roblox, a user-generated online platform that enables people to create, share and monetize immersive 3D experiences and games. The core offering centers on Roblox Studio, a development environment that allows independent creators and studios to design interactive worlds using the company’s building tools and scripting language. Content on the platform spans games, virtual hangouts, branded experiences and live events, all delivered through a persistent social environment.
Roblox’s business model is built around its virtual economy and creator ecosystem.
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