Equities analysts predict that GameStop Corp. (NYSE:GME) will report ($0.22) earnings per share (EPS) for the current quarter, Zacks Investment Research reports. Three analysts have made estimates for GameStop’s earnings, with the highest EPS estimate coming in at ($0.13) and the lowest estimate coming in at ($0.40). GameStop posted earnings per share of $0.05 during the same quarter last year, which would suggest a negative year-over-year growth rate of 540%. The company is expected to announce its next quarterly earnings report on Thursday, September 5th.
According to Zacks, analysts expect that GameStop will report full-year earnings of $1.45 per share for the current year, with EPS estimates ranging from $0.76 to $1.76. For the next year, analysts anticipate that the firm will report earnings of $1.50 per share, with EPS estimates ranging from $0.22 to $2.12. Zacks Investment Research’s earnings per share averages are a mean average based on a survey of research analysts that cover GameStop.
GameStop (NYSE:GME) last posted its quarterly earnings data on Tuesday, June 4th. The company reported $0.07 earnings per share (EPS) for the quarter, topping analysts’ consensus estimates of ($0.02) by $0.09. The business had revenue of $1.55 billion during the quarter, compared to the consensus estimate of $1.64 billion. GameStop had a positive return on equity of 14.55% and a negative net margin of 8.32%. The firm’s quarterly revenue was down 13.3% compared to the same quarter last year. During the same quarter in the prior year, the company earned $0.38 earnings per share.
GME has been the subject of a number of research reports. Bank of America set a $4.00 price objective on GameStop and gave the stock a “sell” rating in a report on Wednesday, June 5th. Wedbush set a $9.00 price objective on GameStop and gave the stock a “buy” rating in a report on Thursday. Jefferies Financial Group set a $12.00 price objective on GameStop and gave the stock a “hold” rating in a report on Friday, March 22nd. Loop Capital initiated coverage on TENCENT HOLDING/ADR in a report on Monday, June 3rd. They issued a “buy” rating for the company. Finally, Credit Suisse Group decreased their price objective on HollyFrontier from $63.00 to $61.00 and set a “neutral” rating for the company in a report on Wednesday, April 3rd. Four equities research analysts have rated the stock with a sell rating, six have issued a hold rating and one has issued a buy rating to the company’s stock. GameStop currently has a consensus rating of “Hold” and an average price target of $9.20.
Several hedge funds and other institutional investors have recently added to or reduced their stakes in GME. Migdal Insurance & Financial Holdings Ltd. purchased a new stake in shares of GameStop in the first quarter worth $51,000. Investors Research Corp purchased a new stake in shares of GameStop in the first quarter worth $55,000. Handelsbanken Fonder AB purchased a new stake in shares of GameStop in the second quarter worth $65,000. Everence Capital Management Inc. purchased a new stake in shares of GameStop in the first quarter worth $111,000. Finally, Magnus Financial Group LLC purchased a new stake in shares of GameStop in the first quarter worth $111,000. 98.68% of the stock is currently owned by hedge funds and other institutional investors.
GME traded down $0.13 during trading on Wednesday, reaching $4.78. The stock had a trading volume of 1,339,569 shares, compared to its average volume of 5,924,782. The firm’s 50 day simple moving average is $5.94. The company has a quick ratio of 0.59, a current ratio of 1.48 and a debt-to-equity ratio of 0.79. The company has a market capitalization of $491.41 million, a P/E ratio of 2.23 and a beta of 0.38. GameStop has a one year low of $4.71 and a one year high of $17.27.
GameStop Corp. operates as a multichannel video game and consumer electronics retailer in the United States, Canada, Australia, and Europe. The company sells new and pre-owned video game hardware; video game software; pre-owned and value video games; video game accessories, including controllers, gaming headsets, virtual reality products, memory cards, and other add-ons for use with video game hardware and software; and digital products, such as downloadable content, network points cards, prepaid digital and prepaid subscription cards, and digitally downloadable software, as well as collectible products.
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